- Written by Kosikowski and 2 other contributors.
- In development for 11 months, with 25 commits and 3 releases.
- There are no open issues and no open pull requests. The last pull request was merged/closed 6 months ago.
- This package depends on 1 other package.Including all transitive and test dependencies.
- MIT licensed
- 1 star
- No libraries
- No executables
- 1 plugin
- No macros
- Zero data race safety errorsWhat is data race safety and how is it tested?
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Swift Build Tool Plugin that automatically detects Metal shader files in your project, generates a Swift enum listing all available shaders, and creates a type-safe extension on MTLLibrary. This allows you to call shader functions using a typed interface like: `library.makeFunction(.myShader)`