Build Information
Successful build of GLSceneLib, reference 0.1.8 (f86eea), with Swift 6.0 for macOS (Xcode) using Xcode 16.2 on 26 Nov 2024 08:58:37 UTC.
Swift 6 data race errors: 4
Build Command
env DEVELOPER_DIR=/Applications/Xcode-16.1.0.app xcrun xcodebuild -IDEClonedSourcePackagesDirPathOverride=$PWD/.dependencies -skipMacroValidation -skipPackagePluginValidation -derivedDataPath $PWD/.derivedData build -scheme GLSceneLib -destination platform=macOS,arch=arm64 OTHER_SWIFT_FLAGS=-stats-output-dir .stats -strict-concurrency=complete -enable-upcoming-feature StrictConcurrency -enable-upcoming-feature DisableOutwardActorInference -enable-upcoming-feature GlobalActorIsolatedTypesUsability -enable-upcoming-feature InferSendableFromCapturesBuild Log
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